The target level of Digital Skills according to the DigCompEdu progression levels necessary for the training:

1.    Professional engagement

 

1.3. Reflective practice. To reflect on individually and collectively, critically assess and actively develop one’s digital pedagogical practice and that of one’s educational community.

 

2. Digital Resources

2.3 Managing, protecting, and sharing digital resources. To organize digital content and make it available to learners. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.

 

3. Teaching and Learning

3.4 Self-regulated learning. To use digital technologies to support self-regulated learning processes, i.e., to enable learners to plan, monitor, and reflect on their learning, provide evidence of progress, share insights, and come up with creative solutions.

 

4. Assessment

4.2 Analyzing evidence. To generate, select, critically analyze, and interpret digital evidence on learner activity, performance, and progress, to inform teaching and learning.

4.3 Feedback and planning. To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.

 

5. Empowering learners

5.3 Actively engaging learners. To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking, and creative expression. To open learning to new, real-world contexts, involving learners in hands-on activities, scientific investigation, or complex problem solving, or increase learners’ active involvement in complex subject matters.

 

6. Facilitating Learners’ Digital Competence

6.3 Digital content creation. To incorporate learning activities, assignments, and assessments which require learners to express themselves through digital means and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources, and attribute licenses.

6.4. Responsible use. To take measures to ensure learners’ physical, psychological, and social well-being while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.


Modifié le: jeudi 10 novembre 2022, 18:12